Message-ID: <38ED278C.F303EA8A@maths.unine.ch> Date: Fri, 07 Apr 2000 02:10:52 +0200 From: Gautier Organization: Maths - Uni =?iso-8859-1?Q?Neuch=E2tel?= X-Mailer: Mozilla 4.72 (Macintosh; I; PPC) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Ann: Engine_3D, v.009 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-Host: mac13-32.unine.ch X-Trace: 7 Apr 2000 02:10:53 +0100, mac13-32.unine.ch Lines: 27 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Hi. The 9th version of this small pure Ada (*) experimental 3D engine is released. The main addition is the "portal" technique: a face of an object, more or less transparent, can be said to be connected to another object, that is drawn before. All this, recursively. It means a handful of lines more in a non-critical part of the program, but also the possibility of rendering more complex things like a level of your preferred 3D game (think: object=room, portal face=window or door)... URL (@ Xoom -> be patient and if needed, click reload a few times) : http://members.xoom.com/gdemont/e3d.htm Some details: 009: * first portal demo released (some lighting bugs you will see...) * again faster (up to 30%) due to usage of -funroll-loops option (waiting for GNAT 3.13 public release with special optimisations!) * usage of Flashsort sorting (K.-D. Neubert, Ada version: J. Delcourt) Have fun - Gautier (*) it means: full djgpp/ada, no inline assembler used for 3D rendering, and also no usage of 3D hardware, directx or opengl 8-|...