From: Damian Yerrick Newsgroups: comp.os.msdos.djgpp Subject: Re: how to include a .bmp or any other image file ?? Organization: Pin Eight Software http://pineight.8m.com/ Message-ID: References: X-Newsreader: Forte Agent 1.7/32.534 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 28 X-Trace: /KHlxNo0ix3cQzVvcoZ9dLyGP/Z49cCGt82+QkaUMrN3gX1I/uNWPqdmhFdCaEL8dlKTtEhsKcB3!GcJqlr3ZGvKKe8WGsyLPVHWgbETknZe4VUncdz1TMHONcYBkyp+VneA2XiT5VpEqSgiHC+B81EoI!+8ARSsM= X-Complaints-To: abuse AT gte DOT net X-Abuse-Info: Please be sure to forward a copy of ALL headers X-Abuse-Info: Otherwise we will be unable to process your complaint properly NNTP-Posting-Date: Mon, 27 Mar 2000 21:42:19 GMT Distribution: world Date: Mon, 27 Mar 2000 21:42:19 GMT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com On Mon, 27 Mar 2000 02:31:58 GMT, "Yannick Benoit" wrote: >Could anyone tell me how to include image files to my games? > >im actually drawing my bitmap like : > >char bitmap1[14] = { > 6,2, > 44,44,44,44,44,44, > 44,44,44,44,44,44, >}; > >its pretty long when trying to do a characters in a game, please help ! http://www.talula.demon.co.uk/allegro/ Even if you don't use Allegro for your game, you can grab its BMP and PCX reading code. However, PNG is the next thing (hey, that rhymes!). http://www.cdrom.com/pub/png/ -- Damian Yerrick "I refuse to listen to those who refuse to listen to reason." See the whole sig: http://www.rose-hulman.edu/~yerricde/sig.html This is McAfee VirusScan. Add these two lines to your signature to prevent the spread of signature viruses. http://www.mcafee.com/