From: Damian Yerrick Newsgroups: comp.os.msdos.djgpp Subject: Re: Compiling with DJGPP.... how can I speed it? Organization: Pin Eight Software http://pineight.8m.com/ Message-ID: References: <8b0l0r$7mh$1 AT news DOT kolumbus DOT fi> X-Newsreader: Forte Agent 1.7/32.534 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 24 X-Trace: /K0ZEB4gcPNdI/T8VthSTBfX58ty6/ndLEaGbZQ/7vFMxr1j534y1Gd7uba4/f5ku4fMg/YQnmfp!pYhJ3lCgEuGxaBHw6OPHYhDP0rESOEuNYcn1n2hQeDi0OH4htJg7EWm9CrA30udV5Hk4slSbwifB!RxLuO1o= X-Complaints-To: abuse AT gte DOT net X-Abuse-Info: Please be sure to forward a copy of ALL headers X-Abuse-Info: Otherwise we will be unable to process your complaint properly NNTP-Posting-Date: Sat, 18 Mar 2000 21:24:22 GMT Distribution: world Date: Sat, 18 Mar 2000 21:24:22 GMT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com On Sat, 18 Mar 2000 21:25:59 +0200, "Tero Laitinen" wrote: >Hi. How can I speed up compilation process in DJGPP? I have coded one game >over 10000 lines and it takes a *long* time to compile..... Should I move >some code to a library or something? Just split it up among several .c files and then: gcc -c main.c gcc -c ai.c gcc -c control.c gcc *.o -lalleg -o foo.exe Only issue the gcc -c commands for files that have changed. GNU make will handle this for you very nicely. -- Damian Yerrick http://yerricde.tripod.com/ Comment on story ideas: http://home1.gte.net/frodo/quickjot.html AOL is sucks! Find out why: http://anti-aol.org/faqs/aas/ View full sig: http://www.rose-hulman.edu/~yerricde/sig.html This is McAfee VirusScan. Add these two lines to your .sig to prevent the spread of .sig viruses. http://www.mcafee.com/