Date: Wed, 15 Mar 2000 10:55:29 +0200 (IST) From: Eli Zaretskii X-Sender: eliz AT is To: Yoda cc: djgpp AT delorie DOT com Subject: Re: memory allocating In-Reply-To: <8amg0r$n8k$1@aldebaran.worldonline.fr> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Reply-To: djgpp AT delorie DOT com Errors-To: dj-admin AT delorie DOT com X-Mailing-List: djgpp AT delorie DOT com X-Unsubscribes-To: listserv AT delorie DOT com Precedence: bulk On Wed, 15 Mar 2000, Yoda wrote: > I'd like to allocate a quite big amount of memory. I am quite new on djgpp. > I managed to allocate memory to do a double scree buffer , but i cannot > alocate memory to store vertex of a 3d object. Until now , i used mallocs to > do that but it is limited . The objects that i load cannot have more then > 'bout 1000 faces =((. Details, please. First, please explain why can't you use malloc. What's ``limited'' about it?