Message-ID: <38C28D93.1457A457@hotmail.com> From: Dan Nicoletti X-Mailer: Mozilla 4.7 [en] (Win98; U) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Please help - Allegro/Sprites Question. Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 34 Date: Sun, 05 Mar 2000 16:40:48 GMT NNTP-Posting-Host: 209.245.136.249 X-Complaints-To: abuse AT earthlink DOT net X-Trace: newsread2.prod.itd.earthlink.net 952274448 209.245.136.249 (Sun, 05 Mar 2000 08:40:48 PST) NNTP-Posting-Date: Sun, 05 Mar 2000 08:40:48 PST Organization: EarthLink Inc. -- http://www.EarthLink.net To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Hello, I have recently jumped into learning about sprites and have hit a bit of a roadblock with my code. My C book isn't much help and I am not sure where to look next. Here's the problem. My sprite structure is like this declared in my game.h file. typedef struct _sprite { ... some variables... BITMAP *bitmap; }SPRITE; SPRITE *sprite[10]; In my main file I am initializing the bitmaps for each sprite from my data file like this. void sprite_init() { blit(file[0].dat,sprite[0]->bitmap,0,0,0,0,16,16); blit(file[1].dat,sprite[1]->bitmap,0,0,0,0,16,16); etc. } Problem: For some reason the second blit overwrites the first one and I end up with the same sprite for each. Can anyone offer assistance please? Thanks!! Dan N dan_nicoletti AT hotmail DOT com