From: "Charles Sandmann" Newsgroups: comp.os.msdos.djgpp Subject: Re: sbrk(0) return value Date: Sun, 13 Feb 2000 21:03:25 Organization: Aspen Technology, Inc. Lines: 13 Message-ID: <38a71c1d.sandmann@clio.rice.edu> References: NNTP-Posting-Host: dcloan.aco.aspentech.com X-NewsEditor: ED-1.5.8 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com > I'm currently playing around with the Quake source code. Warning 1. Quake was delivered with V2.00beta3 > However, sometimes the program crashes due to a return value of sbrk(0) > of 4292927536 (I'm not sure if this value changes between > crashes/reboots/etc). This will only happen if you are running under Windows, and your memory is fragmented, and it returns a block below the current arena. Since the original Quake shipped with unixy sbrk() this never happened. You can probably get the right behavior by setting some crt0 flags.