From: Todorovic Newsgroups: comp.os.msdos.djgpp Subject: Re: Animation Utility Date: Sat, 12 Feb 2000 23:19:53 +0100 Organization: Public news server of EUnet Yugoslavia Lines: 15 Message-ID: <7mjbassn15m6tq9gfb91275idj64r4u2vl@4ax.com> References: <01c28a70 DOT 01addd46 AT usw-ex0102-013 DOT remarq DOT com> NNTP-Posting-Host: p-4.108.eunet.yu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Trace: SOLAIR2.EUnet.yu 950394423 23314 213.240.4.108 (12 Feb 2000 22:27:03 GMT) X-Complaints-To: abuse AT EUnet DOT yu NNTP-Posting-Date: 12 Feb 2000 22:27:03 GMT X-Newsreader: Forte Agent 1.7/32.534 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Y.K. Goh wrote: >Is there a free animation utility for users of Allegro? There is ANIM_RLE by Chris Folik. It uses RLE sprites as frames in animations. I don't know where I downloaded it, it's about 90k zip archive (C and C++ sources; C and C++ example; program ANIMATE, with sources, for creating animations), and if you don't find something else, I can give you this one. By the way, I wrote my own unit (ugh! I used Pascal for a long time, _unit_ - whatever it is in C) for playing animations, before I found ANIM_RLE. Right now, I'm working on AniEdit for creating/modifying animations I use in my unit. If you're interested, I can send it to you when I finish it. Alexa