Message-ID: <38A020E4.9D28E963@tiscalinet.it> Date: Tue, 08 Feb 2000 14:57:57 +0100 From: Night Walker X-Mailer: Mozilla 4.7 [en] (Win95; I) X-Accept-Language: en MIME-Version: 1.0 To: djgpp AT delorie DOT com Subject: Re: Allegro and random numbers. References: <7qhljj$245$3 AT news6 DOT svr DOT pol DOT co DOT uk> <37CC9150 DOT 2BFD0245 AT hmc DOT edu> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Reply-To: djgpp AT delorie DOT com Nate Eldredge wrote: > Tom Morton wrote: > > > > Hello fellow human beings, > > > > I'm writing a game with allegro and djgpp and it requires a random > > number generator that can have it's seed saved and changed. Until > > now I have been using the rand() and srand() functions but I need > > to be able to store the state of the random number generator. > > You can do this with `random', it seems from the docs. Look at > `initstate' and `setstate'. Note that a glance at the source doesn't > convince me that this actually works. > > Otherwise, you could take `rand' from DJGPP's source (unless you plan to > sell this commercially without source); it should be obvious how to save > and restore its state (the state is a single variable). > -- > > Nate Eldredge > neldredge AT hmc DOT edu You can also use a LookUpTable, with pre-defined values: it is more flexible and faster. This is the code used in DOOM: ======================================================= //random LUT + random func. unsigned char rndtable[256] = { 0, 8, 109, 220, 222, 241, 149, 107, 75, 248, 254, 140, 16, 66 , 74, 21, 211, 47, 80, 242, 154, 27, 205, 128, 161, 89, 77, 36 , 95, 110, 85, 48, 212, 140, 211, 249, 22, 79, 200, 50, 28, 188 , 52, 140, 202, 120, 68, 145, 62, 70, 184, 190, 91, 197, 152, 224 , 149, 104, 25, 178, 252, 182, 202, 182, 141, 197, 4, 81, 181, 242 , 145, 42, 39, 227, 156, 198, 225, 193, 219, 93, 122, 175, 249, 0 , 175, 143, 70, 239, 46, 246, 163, 53, 163, 109, 168, 135, 2, 235 , 25, 92, 20, 145, 138, 77, 69, 166, 78, 176, 173, 212, 166, 113 , 94, 161, 41, 50, 239, 49, 111, 164, 70, 60, 2, 37, 171, 75 , 136, 156, 11, 56, 42, 146, 138, 229, 73, 146, 77, 61, 98, 196 , 135, 106, 63, 197, 195, 86, 96, 203, 113, 101, 170, 247, 181, 113 , 80, 250, 108, 7, 255, 237, 129, 226, 79, 107, 112, 166, 103, 241 , 24, 223, 239, 120, 198, 58, 60, 82, 128, 3, 184, 66, 143, 224 , 145, 224, 81, 206, 163, 45, 63, 90, 168, 114, 59, 33, 159, 95 , 28, 139, 123, 98, 125, 196, 15, 70, 194, 253, 54, 14, 109, 226 , 71, 17, 161, 93, 186, 87, 244, 138, 20, 52, 123, 251, 26, 36 , 17, 46, 52, 231, 232, 76, 31, 221, 84, 37, 216, 165, 212, 106 , 197, 242, 98, 43, 39, 175, 254, 145, 190, 84, 118, 222, 187, 136 , 120, 163, 236, 249 }; int rndindex = 0; int X_random(void) { rndindex = (rndindex+1)&0xff; return rndtable[rndindex]; } void ClearRandom(void) { rndindex = 0; } ======================================================== Night Walker