From: "GNL" Newsgroups: comp.os.msdos.djgpp Subject: Win Allegro Sound Problem Date: Fri, 4 Feb 2000 02:05:20 +0100 Organization: A2000 Kabeltelevisie en Telecommunicatie Lines: 11 Message-ID: <87d8ms$6vk$1@tesla.a2000.nl> NNTP-Posting-Host: node08f5.a2000.nl X-Trace: tesla.a2000.nl 949626396 7156 62.108.8.245 (4 Feb 2000 01:06:36 GMT) X-Complaints-To: abuse AT a2000 DOT nl NNTP-Posting-Date: 4 Feb 2000 01:06:36 GMT X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Hi, I'm porting a DOS DJGPP/Allegro game to VC++/Allegro. The game always has a minimum of about 5-6 sound samples continously looping. In the WIP version I use (3928), only 4 channels can be played simultaneously. Is this a bug or a feature? Soundcard is an SB Live! (set to 32 HW channels) GNL