From: lintux AT dds DOT nl (Wilmer van der Gaast) Newsgroups: comp.os.msdos.djgpp Subject: Re: Developing a scorched-earth clone Date: 25 Jan 2000 16:17:50 GMT Organization: WorldOnline - The Internet Communication Company Lines: 17 Message-ID: References: <388d90d0 AT pink DOT one DOT net DOT au> NNTP-Posting-Host: vp177-208.worldonline.nl X-Trace: nereid.worldonline.nl 948821535 27898 195.241.177.208 (25 Jan 2000 17:32:15 GMT) X-Complaints-To: newsmaster AT worldonline DOT nl NNTP-Posting-Date: 25 Jan 2000 17:32:15 GMT User-Agent: slrn/0.9.5.4 (UNIX) To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com On Tue, 25 Jan 2000 23:04:00 +1100, Josh G wrote: > Hi, I'm thinking of developing a scorched-earth clone. Anybody have > any pointers to algorithms and so forth that may help? I know the > physics of projectiles and so forth (funnily enough), but afaik there's > probably something more suited to this particular application out there. I know this game, it's cool! But if you want to know some more info about the calculations, you can take a look at the source code of Micro$oft Gorilla's, supplied with almost every version of DOS. Wow. MS does spread their source code... :) -- Wilmer van der Gaast (lintux AT dds DOT nl) ICQ 55707076 Hi, I'm a signature virus. plz set me as your signature and help me spread :)