From: Nate Eldredge Newsgroups: comp.os.msdos.djgpp Subject: Re: Huge project -- now stuck -- help please! Date: 21 Jan 2000 16:52:28 -0800 Organization: InterWorld Communications Lines: 34 Message-ID: <83n1pz2aib.fsf@mercury.st.hmc.edu> References: <0237dd28 DOT 53616f49 AT usw-ex0101-006 DOT remarq DOT com> <0f5b83e7 DOT 80df3de1 AT usw-ex0101-006 DOT remarq DOT com> <3888F3F8 DOT 332BE1B1 AT geocities DOT com> NNTP-Posting-Host: mercury.st.hmc.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-Trace: nntp1.interworld.net 948502459 11476 134.173.45.219 (22 Jan 2000 00:54:19 GMT) X-Complaints-To: usenet AT nntp1 DOT interworld DOT net NNTP-Posting-Date: 22 Jan 2000 00:54:19 GMT User-Agent: Gnus/5.0802 (Gnus v5.8.2) Emacs/20.5 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Sahab Yazdani writes: > hmm, so there is a limit to the size of the file that GCC can compile > (17000 lines??) interesting... Shouldn't be. There are of course memory and stack issues, but AFAIK GCC has no inherent limits, at least none that are at all likely to be hit. (Maybe 300MB source files would be a problem...) But I didn't see the original post, so I don't really know what's going on in this case. > Litmus Dragon wrote: > > > > Nevermind, I split the editor and the play game engine up into two > > seperate files and now they compile fine. > > > > /_itmus > > > > * Sent from RemarQ http://www.remarq.com The Internet's Discussion Network * > > The fastest and easiest way to search and participate in Usenet - Free! > > -- > *********************************************************** > * Sahab Yazdani * "We are all who we are, no more and no * > * Thornhill S.S * less" - al'Lan Mandragoran * > *********************************************************** > * http://pheonixware.8m.com/ * > *********************************************************** -- Nate Eldredge neldredge AT hmc DOT edu