From: Nate Eldredge Newsgroups: comp.os.msdos.djgpp Subject: Re: Projectile Bouncing off walls Date: 21 Jan 2000 16:59:33 -0800 Organization: InterWorld Communications Lines: 29 Message-ID: <83iu0m3oqy.fsf@mercury.st.hmc.edu> References: <3888F4D3 DOT 5EDC8FBC AT geocities DOT com> NNTP-Posting-Host: mercury.st.hmc.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-Trace: nntp1.interworld.net 948502884 11476 134.173.45.219 (22 Jan 2000 01:01:24 GMT) X-Complaints-To: usenet AT nntp1 DOT interworld DOT net NNTP-Posting-Date: 22 Jan 2000 01:01:24 GMT User-Agent: Gnus/5.0802 (Gnus v5.8.2) Emacs/20.5 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Sahab Yazdani writes: > Hello I have written a simple trajectory calcutation system using > Velocity, Angle, wind and gravity. Now lets say I want to make the > projectile bounce off the wall.. How would I go about doing this??? > heres the code that I have right now: Simplest way is to let the angle of incidence equal the angle of reflection. Define a normal N, a line perpendicular to the wall at the point of impact. The angle between the projectile and N as it enters (angle of incidence, Ti) should be equal to the angle as it leaves (angle of reflection, Tr). Picture: O | \ | /--\ | / \ | Ti \| N--------------> Tr /| \ / | \--/ | / | V | -- Nate Eldredge neldredge AT hmc DOT edu