From: Damian Yerrick Newsgroups: comp.os.msdos.djgpp Subject: Re: User Fonts Organization: Pin Eight Software Message-ID: References: <387BB98A DOT 5F96C609 AT wt DOT net> X-Newsreader: Forte Agent 1.7/32.534 MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 20 X-Trace: /Kkf2KjUfyYI/gJdvvj5OrLFGmipKfiHmJ6f2k4HRybI/tor2+AtdVkkrwtMhzs+RePYikWuMPFK!+zF8FvhaSRVRtoSEttpn78RMN1xx4Q61wZRt4H+FZwLUt8aBp6w5ghwHQj7zaYl/BLBoUSsmuw== X-Complaints-To: abuse AT gte DOT net X-Abuse-Info: Please be sure to forward a copy of ALL headers X-Abuse-Info: Otherwise we will be unable to process your complaint properly NNTP-Posting-Date: Wed, 12 Jan 2000 16:42:26 GMT Distribution: world Date: Wed, 12 Jan 2000 16:42:26 GMT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Aaron Chernosky wrote in message <387BB98A DOT 5F96C609 AT wt DOT net>... >How would you go about installing your own font in a DOS based game? Depends. 1. Is your game character-cell (mode 03h, etc.) based? There's a BIOS function for that. Ralf Brown has more to say about this: http://www.ctyme.com/intr/rb-0135.htm You'll need to copy your font into the transfer buffer so this interrupt can copy it into the VGA RAM. There are more useful video BIOS functions in int 10h. http://www.ctyme.com/rbrown.htm 2. Is your game graphics based? Allegro (*the* game library) has a font loader; read the Allegro docs for more info. -- Damian Yerrick http://yerricde.tripod.com/ View full sig at http://www.rose-hulman.edu/~yerricde/sig.html