From: "Thomas Harte" Newsgroups: comp.os.msdos.djgpp Subject: Re: 3D Accelleration for DJGPP Date: Sat, 8 Jan 2000 15:14:50 -0000 Organization: BT Internet Lines: 19 Message-ID: <857kag$2n5$1@neptunium.btinternet.com> References: <38770188 DOT 0 AT news1 DOT mweb DOT co DOT za> NNTP-Posting-Host: host62-6-20-87.btinternet.com X-Newsreader: Microsoft Outlook Express 4.72.3155.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com >I was wondering if there was any 3D SDK for DJGPP. Like the GLide SDK (but >that supports MSVC and Watcom C++). Is there a GLide SDK for DJGPP or an >alternative ?? There is, to my knowledge, no 3d hardware supporting API for DJGPP. However, if you are willing to swap GCC's, you can happily and easily use Glide and OpenGL with EGCS-MinGW32, gaining full 3dfx or 'misc' hardware acceleration. There is also a DirectX 5 port which fully includes Sound, Input, Play and Draw C interfaces, but Draw3d isn't fully supported. Alternatively, you could use MESA for DJGPP to program for OpenGL without hardware acceleration, and send the code to someone who can straight compile it under an OpenGL implementation which does support hardware. -Thomas