From: "Mattias Eklöf" Newsgroups: comp.os.msdos.djgpp Subject: Re: Book recommendations for C++ and 3D graphics Date: Sun, 26 Dec 1999 15:43:57 -0800 Organization: Deja.com - Before you buy Lines: 25 Message-ID: NNTP-Posting-Host: postnews.dejanews.com Mime-Version: 1.0 Content-Type: text/plain Content-Transfer-Encoding: 7bit X-Sent-Mail: off X-Mailer: MailCity Service X-Sender-Ip: 62.20.134.73 Content-Language: en X-DejaID: _9S5uGRHcNJILWAR4Poc1zHkR3k0QX6pa?= To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com >Could anyone recommend a good indepth guide to C++ (and C) that also >covers things like header files and so on. It doesn't need to be aimed >at a complete beginner, but it needs to be readable and explain all the >topics well. Bjarne's book "The C++ programming language" is very indepth, and has worked very well as a reference book for me. >I'm also looking for a book on 3D graphics, in relation to games, which >explains the theory, gives a guide on writing engines and basically >gives a complete beginner to 3D graphics a good introduction. One book >that I have read about a while ago was called "The Black Art of 3D Games >Programming" (I think) and this was supposedly quite good. Can anyone >comfirm that? "The black art of 3D programming" (or what it's called) is good I guess, but if you want to go deeper into 3D programming (stuff like texturemapping etc) you could check out "Cutting edge 3D programming in C++" (not too sure about the title). Mattias --== Sent via Deja.com http://www.deja.com/ ==-- Share what you know. Learn what you don't. Sent via Deja.com http://www.deja.com/ Before you buy.