From: "Stefan Viljoen" Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro and color conversions Date: Sun, 24 Oct 1999 23:30:54 +0300 Organization: The South African Internet Exchange Lines: 23 Message-ID: <7uvu19$4om$4@ctb-nnrp2.saix.net> References: NNTP-Posting-Host: pc36-01-p25.nt.saix.net X-Trace: ctb-nnrp2.saix.net 940800873 4886 155.239.194.25 (24 Oct 1999 21:34:33 GMT) X-Complaints-To: abuse AT saix DOT net NNTP-Posting-Date: 24 Oct 1999 21:34:33 GMT X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2014.211 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Sherlock wrote in message news:kueQ3.981$a7 DOT 122778 AT nnrp DOT gol DOT com... > If you are using Allegro in 16 or 24 bit color, how do you get the sprite > functions (designed for 8 bit) to display 8-bit bitmaps at the higher color > depths? Aren't they converted automatically? I have never ran into this - have you though about using something like LViewPro to convert all the sprites to say, 16 bit color and then using them? -- This message courtesy of RylanNet rylan AT intekom DOT co DOT za http://home.intekom.com/rylan/ -- StarWars for ever!.