From: jakarppi AT paju DOT oulu DOT fi (Jari Karppinen) Newsgroups: comp.os.msdos.djgpp Subject: Re: What is a good palette for 8-Bit Grafix? Date: 19 Oct 1999 13:35:15 GMT Organization: University of Oulu, Department of Mathematical Sciences Lines: 14 Message-ID: <7uhs2j$hp7$1@ousrvr3.oulu.fi> References: <7uhdij$sfb$1 AT rohrpostix DOT uta4you DOT at> NNTP-Posting-Host: paju.oulu.fi X-Trace: ousrvr3.oulu.fi 940340115 18215 130.231.240.20 (19 Oct 1999 13:35:15 GMT) X-Complaints-To: news AT news DOT oulu DOT fi NNTP-Posting-Date: 19 Oct 1999 13:35:15 GMT X-Newsreader: TIN [UNIX 1.3 unoff BETA release 960807] To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com In comp.os.msdos.djgpp Roland Moritz wrote: >I want to create a game in Mode-X with Allegro, and now my problem is the >following: >Which Palette should I use? How can I make it, that every important color is >in the palette, and that there are colors in the palette, which enable me to >make smooth color-changes (for instance when I need the colors to draw a >picture where a orange gradually turns to a grey or something...)? Can I >download a good 8-Bit palette somewhere, or has anyone got any tips for how >to make it? It looks to me that you need a good pixel graphics editor. I advice you to try Grafx2, an excellent Deluxe Paint-clone located at ftp://ftp.scene.org/pub/resources/graphics/gfx2b946.zip