Message-ID: <8D53104ECD0CD211AF4000A0C9D60AE30156F361@probe-2.acclaim-euro.net> From: Shawn Hargreaves To: djgpp AT delorie DOT com Subject: Re: color pallete for 256 bits Date: Wed, 11 Aug 1999 09:37:29 +0100 MIME-Version: 1.0 X-Mailer: Internet Mail Service (5.0.1460.8) Content-Type: text/plain Reply-To: djgpp AT delorie DOT com zidharta AT yahoo DOT com writes: > when we use color pallete technique in 13h graphics mode ... > (where we set RGB using outport or inport ) > are we really get more colors?... it still 256 bits anyway isnt it? > so why are we using it? ... The palette chooses _which_ set of 256 colors you want to use. Maybe for a Doom game, you mostly want lots of different shades of brown and grey, while for a Mario game you want lots of bright, primary colors. There can only be 256 on the screen at a time, but the palette chooses which colors those are. Shawn Hargreaves.