Message-ID: <377AB6AA.3F73B59D@unb.ca> From: Endlisnis Organization: Nortel Networks X-Mailer: Mozilla 4.51 [en] (Win98; U) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Re: Scrolling in SVGA References: <377A6B8B DOT 301F08A4 AT geocities DOT com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 23 Date: Thu, 01 Jul 1999 00:29:53 GMT NNTP-Posting-Host: 209.226.124.235 X-Trace: news20.bellglobal.com 930788993 209.226.124.235 (Wed, 30 Jun 1999 20:29:53 EDT) NNTP-Posting-Date: Wed, 30 Jun 1999 20:29:53 EDT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Sahab Yazdani wrote: > I needs lot of help with this one. Even with Assembly functions for > Drawing stuff, my scrolling routine is slow in 640X480. it works fine > in 320X200 (although hardware scrolling in mode X is still faster). but > with SVGA modes it just bombs out! Can anybody help me with some SVGA > scrolling routines? Possibly a site or tutorial that references these > things?? Well, if you have enough ram, you can do hardware scrolling in SVGA. Also, something I've observed, in SVGA modes, it is usually MUCH faster to redraw the entire screen from a memory buffer than to do real scrolling because reading from video ram is sometimes up to 10 times slower than writing. -- (\/) Endlisnis (\/) s257m AT unb DOT ca Endlisnis AT HotMail DOT com ICQ: 32959047