From: luke Newsgroups: comp.os.msdos.djgpp Subject: fast graphics Date: Thu, 01 Jul 1999 10:12:40 +1000 Organization: - Lines: 10 Message-ID: <377AB278.F8787517@ionsoftware.com.au> NNTP-Posting-Host: 203.34.59.214 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Trace: news.mel.aone.net.au 930788047 24619 203.34.59.214 (1 Jul 1999 00:14:07 GMT) NNTP-Posting-Date: 1 Jul 1999 00:14:07 GMT X-Mailer: Mozilla 4.5 [en] (Win98; I) X-Accept-Language: en To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com hi all, i'm putting a simple little library of graphics functions like mode setting, blitting, etc. for use in a tile-based game and i'm looking for the fastest possible routines. i'm currently using allegro, but i want something simpler. can anyone recommend the fastest available routines for blit() and putpixel() kind of functions? preferably in Mode X, also. thanks in advance