From: "Jonas Kölker" Newsgroups: comp.os.msdos.djgpp Subject: Randomness - good enough for dice games? Date: Sun, 27 Jun 1999 00:25:26 +0200 Organization: Customer at Telia Danmark (http://www.telia.dk) Lines: 12 Message-ID: <7l3k1u$2f1$1@news101.telia.com> NNTP-Posting-Host: t1o106p84.telia.com X-Trace: news101.telia.com 930435966 2529 194.255.244.84 (26 Jun 1999 22:26:06 GMT) X-Complaints-To: abuse AT telia DOT dk NNTP-Posting-Date: 26 Jun 1999 22:26:06 GMT X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 5.00.2314.1300 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2314.1300 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Hi there! I'm needing some real good and very random functions, and I've tried the random(), but it just won't be random - always throws up the same result: /* !!!not compilable!!! */ printf("%d",random()%100); //this always outputs 53 or something This makes me wonder - does random() need some initialization to be random - as srand(clock()) for rand() - or won't it work proper on my machine?