From: root Newsgroups: comp.os.msdos.djgpp Subject: GRX 2.3 / Linux / X11: Colormanagement Date: Sat, 26 Jun 1999 10:49:34 +0200 Organization: Rock-Clan Lines: 23 Message-ID: <3774941E.C306147C@gmx.de> NNTP-Posting-Host: dialup8-175.access.nacamar.de Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 X-Mailer: Mozilla 4.51 [en] (X11; I; Linux 2.2.5 i586) X-Accept-Language: de, en To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Content-Transfer-Encoding: 8bit X-MIME-Autoconverted: from quoted-printable to 8bit by delorie.com id FAB11173 Reply-To: djgpp AT delorie DOT com Hi! I´m programming a pbem game with GRX 2.3, which will run on DOS and Linux/X11. Now I´m running in a little problem, maybe some of you guys can help me. The game uses bitmaps with 230 colors (the others are reserved for my interface-graphics). With DOS and X11 with more than 256 colors, no problem - BUT: If I use X11 with 256 colors, grx just allocates the free colors (the ones other applications didn´t use). My question is: "How can I say GRX that it should use ALL colors with a color switching technique - as seen in netscape navigator or lincity for example?" Thanks in advance Stefan --- Stefan Giesen aka Igor[Rock] EMail: Stefan DOT Giesen AT gmx DOT de WWW: http://www.homepages.de/sgiesen AT dialup DOT nacamar DOT de