Message-ID: <00a501bc54a6$b0198ca0$34f8c6c3@johans-dator> From: "Johan Henriksson" To: Subject: Re: 3D Questions Date: Tue, 29 Apr 1997 15:49:01 +0200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Reply-To: djgpp AT delorie DOT com from Johan Henriksson, Sweden HTTP://come.to/jhewok | Primary mail: johan DOT he AT telia DOT com #UIN 12035895 Second: jhe75 AT hotmail DOT com Third: johan_he AT yahoo DOT com Leadprogrammer and FX-specialist at Real software http://come.to/real_software ************************************************************************* -----Original Message----- From: Carlos Giani_AEN2003 (M2003) To: djgpp AT delorie DOT com Date: Thursday, April 29, 1999 12:38 PM Subject: 3D Questions >Hello everybody! >Currently I'm developing a 3D-Engine using Allegro's 3D math and >Texture Mapping Routines. But now I'm facing a big problem: hidden >textures. How can I find out which textures shall be drawn, and which >not? And how can I deal with partially-hidden textures? Please >remail! Its urgently! Search the net for 'hidden surfaceremoval'. Or buy a book like 'Black art of 3D-games programming' by Andre Lamothe. >+-----------------------------------------------------+ >| Carlos Giani_AEN2003, PC-Club (M2003) | >| TGM - Schule der Technik, Abteilung Elektronik | >| | >| During holidays or weekends use this email-address: | >| darkvale AT fcmail DOT com | >+-----------------------------------------------------+ >