From: Endlisnis Newsgroups: comp.os.msdos.djgpp Subject: Re: About DJGPP future Date: Tue, 27 Apr 1999 22:44:54 -0300 Organization: BrunNet Lines: 22 Message-ID: <37266816.D7C9C5B8@unb.ca> References: <371A6934 DOT 9316A109 AT teleline DOT es> <0D7FA3B8EDF023C3 DOT AE99180C1E168410 DOT C9F2E526437F51D3 AT library-proxy DOT airnews DOT net> <199904211139 DOT HAA20858 AT envy DOT delorie DOT com> <7g38ou$h9g$1 AT arachne DOT labyrinth DOT net DOT au> <3725F1AD DOT EF6F3B8B AT unb DOT ca> <37265531 DOT 2D4ED1FA AT a DOT crl DOT com> NNTP-Posting-Host: ftnts1c45.brunnet.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 4.04 [en] (Win95; U) To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Weiqi Gao wrote: > Endlisnis wrote: > > On many machines these days, DirectX programs run faster than their DOS > > equivalents. Most DOS programs only use VESA compatability which isn't > > enourmously fast (even v2). On many video cards, they supply directx drivers > > that can do blits/fills/polygons faster than you can ever hope to do in DOS > > (unless they tell you how to take advantage of the hardware acceleration). > Isn't this another one of those "secret hardware" problem (Along the > lines of WinModem, WinPrinter, and WinBoard)? Yes, and that is why I can't play any DOS games that use modems because I fell victim to the WinModem conspiracy. -- (\/) Endlisnis (\/) s257m AT unb DOT ca Endlisnis AT BrunNet DOT Net Endlisnis AT HotMail DOT com ICQ: 32959047