Message-Id: <199904020203.VAA08842@delorie.com> Comments: Authenticated sender is From: "George Foot" To: eclwarcl AT aol DOT com (Eclwarcl) Date: Fri, 2 Apr 1999 03:00:52 +0000 MIME-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Subject: Re: DJGPP and Allegro CC: djgpp AT delorie DOT com X-mailer: Pegasus Mail for Win32 (v2.42a) Reply-To: djgpp AT delorie DOT com On 31 Mar 99 at 16:13, Eclwarcl wrote: > I have just started learning DJGPP. I was wondering if anyone could give me > some tips or sample code that I could experiment with. I wrote a tutorial on using Allegro called Allegro Vivace that might be useful to you, considering that you're interested in game programming. It's not designed to teach you the C language, though. http://www.canvaslink.com/gfoot/vivace/ You might also be interested in "How to program games" which has more emphasis on source code: http://www.canvaslink.com/gfoot/htpg/ > I am at the moment > making a small car racing game thats only in 2D. Also if anyone has any bitmaps > of roads, houses, trees, cars and people, please e-mail them to me. I am also > interested in making it a multiplayer network game. I have some files which use > ipx but I am not quite sure how to use them. E-mail me if you want a copy. If you're interested in network game programming, you might want to try out Libnet. I've just uploaded a new version: http://www.canvaslink.com/libnet/ It's a generic networking library. You use a common API to access any supported network type on any platform. A big advantage of this is that your game code doesn't need to know anything about the network types that are supported -- it just calls the Libnet API. You can very easily support a variety of network types, even having a server that accepts connections over different network types simultaneously. It supports Internet (UDP/IP), IPX and a local host loopback driver. Serial link support is being added. It works with djgpp for DOS, or RSXNTDJ for Windows, or gcc for various Unixes (tested on Linux, FreeBSD and OSF/1). There's also a mailing list on which you can ask questions about the library, make comments, etc -- or send your comments directly to me if you'd prefer. See the web page above for download links, information on the mailing list, and links to read the documentation online. You should find the documentation and examples give you enough information to use the library -- it's quite simple, IMHO -- but do ask if you need help. -- George