Message-ID: <36F18496.60C322E7@devnull.com> Date: Thu, 18 Mar 1999 14:56:22 -0800 From: Kagenin Organization: ShadowTek Software X-Mailer: Mozilla 4.5 [en] (Win95; U) X-Accept-Language: en,de MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Re: DJGPP 2.02 Compatibility References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-Host: 216.119.29.114 X-NNTP-Posting-Host: 216.119.29.114 X-Trace: 18 Mar 1999 23:31:08 -0800, 216.119.29.114 Lines: 30 X-NNTP-Posting-Host: 209.63.224.240 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Marius Fodor wrote: > > Hello, > > I am having some problems building Snes9X, perhaps someone can help me. > > Well, I used to use DJGPP 2.01 to build Snes9X and that worked just fine. I then upgraded to DJGPP > 2.02 and now I can still build Snes9X without getting any warnings or errors, and although it can > still load and play games, when I press ESC to exit the emulator right at the very last minute it > crashes. So severely infact that it reboots my computer even from under Win95. > > I guess I'm wondering if DJGPP 2.02 isn't 100% compatible with 2.01. > > Snes9X is a Super Nintendo emulator, you can get version 1.18e from http://www.snes9x.com/ > > Could somebody try and get this program working with DJGPP 2.02. > > Thank you. Did you completely erase all your old 2.01 files? It could be a mix-and-matched componant version problem. Kagenin -- "When the Going gets Weird, The Weird turn Pro." Hunter S. Thompson ICQ #25225491 AIM ID Kagenin Z