From: Matthew Heyman Newsgroups: comp.os.msdos.djgpp Subject: Re: animation question Date: Tue, 09 Mar 1999 22:34:52 +0000 Organization: Airnews.net! at Internet America Lines: 15 Message-ID: <5363D960969008AD.3590AAD875FF7FBC.AD4C4C4DFE0A0EC4@library-proxy.airnews.net> X-Orig-Message-ID: <36E5A20C DOT 23FB AT airmail DOT net> References: <152025CEF5220CB5 DOT 90226E0BA58BCA7A DOT 49313DA9A036C58F AT library-proxy DOT airnews DOT net> Abuse-Reports-To: abuse at airmail.net to report improper postings NNTP-Proxy-Relay: library3 NNTP-Posting-Time: Tue Mar 9 22:35:23 1999 NNTP-Posting-Host: !\q).1k-W.na'"< (Encoded at Airnews!) Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.01C-KIT (Win95; U) To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com Johan Venter (aka sphinX) wrote: > > Linked-lists of sprites usually work well, but sometimes can be a bit slow. > > -- > Johan Venter (aka sphinX) > ICQ 3643877 The linked lists idea sounds better than the fix I worked around. I ended up changing the two sprites using an if/else statement, incrementation, and modulus. Not very effient for moving more than one character around. Thanks for your help. Matthew Heyman