From: Ludvig Larsson Newsgroups: comp.os.msdos.djgpp Subject: Re: Line frame buffer speed problem my 3D engine Date: Sat, 20 Feb 1999 16:39:15 +0100 Organization: Faas-Goldhart Lines: 7 Message-ID: <36CED723.72B9@club-internet.fr> References: <3 DOT 0 DOT 1 DOT 32 DOT 19990216140256 DOT 0091b100 AT iut DOT ujf-grenoble DOT fr> <3 DOT 0 DOT 1 DOT 32 DOT 19990218121801 DOT 009135a0 AT iut DOT ujf-grenoble DOT fr> NNTP-Posting-Host: toulouse-5-213.club-internet.fr Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Trace: front2.grolier.fr 919524952 29419 194.158.125.213 (20 Feb 1999 15:35:52 GMT) NNTP-Posting-Date: 20 Feb 1999 15:35:52 GMT X-Mailer: Mozilla 3.01C-CLUB (Win95; I) To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com > >And now a question from me: what are you using(planning to use) for > >algorithm in your engine? resolution etc? > > Which algorithme ? (there are so many I am using and I will use !! ) > Well, like Painters algorithm, Z-buffer, BSP-tree or others;)