From: arg AT whangomatic DOT freeserve DOT co DOT uk (Andrew R. Gillett) Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro and dirty rectangles and fps Date: Thu, 18 Feb 1999 19:10:58 -0000 Organization: www.release-dates.co.uk Lines: 12 Message-ID: References: <36CB8E75 DOT 3599 AT club-internet DOT fr> NNTP-Posting-Host: modem-46.lansoprazole.dialup.pol.co.uk X-Trace: news5.svr.pol.co.uk 919365113 14835 62.136.75.174 (18 Feb 1999 19:11:53 GMT) NNTP-Posting-Date: 18 Feb 1999 19:11:53 GMT X-Complaints-To: abuse AT theplanet DOT net X-Newsreader: MicroPlanet Gravity v2.10 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Reply-To: djgpp AT delorie DOT com In comp.os.msdos.djgpp, Ludvig Larsson wrote: > Well, you need about 24 fps to get something good enough to fool > the brain, Film at cinema has a 24fps and Most european TV 25fps(IIRC). I saw a post in another recently which perfectly explained why TV/film look so realistic even though they have a low refresh rate: motion blur. So in a game, you ideally want more than 40fps, as motion blur is not present. -- Andrew Gillett http://argnet.fatal-design.com/ ICQ: See homepage "Aaaaaaah. My poor lamb. But do you not understand?" - Richard Herring