Message-ID: <368FA173.944440DA@montana.com> Date: Sun, 03 Jan 1999 09:57:23 -0700 From: bowman X-Mailer: Mozilla 4.5 [en] (Win95; I) X-Accept-Language: en MIME-Version: 1.0 To: djgpp AT delorie DOT com Subject: Re: windows.h References: <76n8tg$e9k$1 AT remarQ DOT com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Reply-To: djgpp AT delorie DOT com Bob Dozier wrote: > > Is there a windows.h file for DJGPP? If you want to build Windows apps, there is the rsxntdj package referred to at www.delorie.com. It comes with windows.h and related files. The drdx package contains some updates, and more import libraries. Either of these will handle simple Windows GUI apps. If you like the bleeding edge, you can get the complete current MS header set by downloading the PlatformSDK. I have some patches you can then apply to use them with the rsxnt setup. I've built DirectX and OpenGL apps with these, but there are many more specialized areas I haven't touched on, and may never, in this lifetime. However, the patch process and building import libraries from the Windows dll's isn't too complicated, so you should be able to extend it to most areas. However, there is also lcc-win32, cygwin, and mingw32. The latter two are gnu based packages employing the egcs compiler, while the first is based on lcc, and comes with quite a nice little IDE. So, the short answer is yes.