Message-ID: <000001be2fc5$e022ea80$9b6f19c4@default> From: rylan AT intekom DOT co DOT za (StefanViljoen,6599) To: "Twilight Knight" Cc: Subject: Re: Scrolling Credits are too s-l-o-w. Date: Thu, 24 Dec 1998 16:10:08 +0200 MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Reply-To: djgpp AT delorie DOT com -----Original Message----- From: Twilight Knight Newsgroups: comp.os.msdos.djgpp Date: Thursday, December 24, 1998 2:09 AM Subject: Scrolling Credits are too s-l-o-w. >Hi, > >I had no examples for scrolling credits in my game and so I had to do a >short, quick, and dirty coding job for them, since i'd never even attempted >this before. Can anyone offer a suggestion to help speed up my credits? >Here's a code snippit, if you want it, take it but be warned, it's s-l-o-w. One suggestion - pre generate a bitmap and slide this along another bitmap, copying the final one to the screen, then clearing the final one from a master bitmap and repeating the process for each line to be scrolled. Kind Regards, Rylan Is truth beauty or is beauty truth? http://home.intekom.com/rylan/index.html (NASM examples, NASM - TASM, DJGPP gfx source & semi-tuts)