From: akwong AT ee DOT ualberta DOT ca (Mandr) Newsgroups: comp.os.msdos.djgpp Subject: Re: RsxNt I HATE WINDOWS Date: 25 Sep 1998 22:56:38 GMT Organization: University of Alberta Electrical Engineering Department Lines: 22 Message-ID: <6uh736$m8g$1@pulp.ucs.ualberta.ca> References: <360a6153 DOT 0 AT news1 DOT mweb DOT co DOT za> <6uh08h$dup$1 AT nclient3-gui DOT server DOT ntli DOT net> NNTP-Posting-Host: hp23.ee.ualberta.ca To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Duncan Burch (duncanburch AT nospam DOT usa DOT net) wrote: > You need to download the microsoft platform directx sdk. This is a right > bugger to do, as it is over 12megs. It is a common misconception that > windows is slow for games programming. DirectX is not particularly slow, and > in some cases it can be faster than DOS. For example, D3D will allow your > games to run much faster under windows if you have a 3D accelerator. The > reason many windows games require greater processor power than their dos > equivelants(sp) is because windows programmers are generally not into using > asm, and microsoft visual c, is, in my experience, not very good at > optimisation. Could you please explain why D3D under window is faster than DOS if the system has a 3D accelerator? Mandr -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ____ Albert Kwong - Computer Engineering - U of Alberta Mountain-| \ email - akwong AT ee DOT ualberta DOT ca | )-Mandr phone - (Edmonton) 403-437-4167 (HK) 852-23622744 River-|____ / www - http://www.ee.ualberta.ca/~akwong -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=