Date: Thu, 24 Sep 1998 16:49:38 +0300 (IDT) From: Eli Zaretskii To: "Renato F. Cantao" cc: djgpp AT delorie DOT com Subject: Re: your mail In-Reply-To: <199809241212.JAA05401@labma07.ime.unicamp.br> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Precedence: bulk On Thu, 24 Sep 1998, Renato F. Cantao wrote: > I'm new in the DJGPP business, but it seems to me that most of you > work in game implementation (in fact, that's how I discovered DJGPP). I don't think that's true. > In DJGPP I'm using only the -O3 switch. Actually, -O3 is not the best choice overall. Try -O2 and see if it's better. > 1. How can obtain the FASTEST code compiling with DJGPP (the best > optimizations options) ? Please donwload the DJGPP FAQ list (v2/faq211b.zip from the same place you get DJGPP) and read section 14.2 there, then try using that advice. I hope this will be a good beginning. If it doesn't help enough, try asking specific questions here. > 2. Does anybody know about some more extensive test? I mean, > something that includes, loops, sorting, disk access, memory access and > so. The best test case is your own application(s). > 3. Sorry guys, but I have to use Win95. That's almost the ONLY > available plataform in my university (sic...). Is it possible to link the > *.o files produced with DJGPP in Win95 applications??? No, you cannot mix object files from different compilers. But I don't understand why do you have to, since DJGPP programs will run on Windows 9X as well (and support long file names, btw).