From: cyber_s AT my-dejanews DOT com Newsgroups: comp.os.msdos.djgpp Subject: BitMap Address Date: Thu, 10 Sep 1998 18:08:22 GMT Organization: Deja News - The Leader in Internet Discussion Lines: 23 Message-ID: <6t94il$h2i$1@nnrp1.dejanews.com> NNTP-Posting-Host: 155.83.190.204 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hi all, A guy I work with wants me to do the following: " To optimize the project, I need this: every bitmap will be 128x128 pixels. I need them to be packed in memory 4 of them in a 64K chunk. The first bitmap in the group will be at a 64K aligned address, so that the 32bit pointers will look like this in hex ( xxxx0000 - address of first pixel in 1'st bitmap) (xxxx0010 - address of first pixel in 2'nd bitmap) (xxxx1000 - address of first pixel in 3'rd bitmap) (yyyy0000 - address of first pixel in 4'th bitmap) " Is this even possible. The screen will be 640x480x8. So if I read my documentation correctly, if we used 16, 24, or 32 bit, the bitmaps will not be aligned in memory in the first place. We are using Allegro, but I can't find anyway to load a bitmap at a specific address. So I would like to know if the above is possible, and if it is, where should I start looking. I an clue-less, Thanks cyber_s -----== Posted via Deja News, The Leader in Internet Discussion ==----- http://www.dejanews.com/rg_mkgrp.xp Create Your Own Free Member Forum