From: wpp AT brinet DOT com Newsgroups: comp.os.msdos.djgpp Subject: Re: Game loop Date: Sat, 29 Aug 1998 01:33:06 GMT Organization: http://extra.newsguy.com Lines: 13 Message-ID: <35e75a04.3753803@cnews.newsguy.com> References: <6s2mth$c70$1 AT towncrier DOT cc DOT monash DOT edu DOT au> NNTP-Posting-Host: p-921.newsdawg.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On 27 Aug 1998 04:22:09 GMT, preacher AT yoyo DOT cc DOT monash DOT edu DOT au (Robert Clayton) wrote: >I'm using the standard dos timing function to return a time at the >start of my loop and then a time at the end of my loop. > >If not enough time has passed I wait. > >The problem is, one time unit is still too slow. How can I test in >smaller units? The allegro library has great clock manipulation functions. Very easy to use, and has many other game related features.