From: "Dan Goodman" Newsgroups: comp.os.msdos.djgpp Subject: Graphics level Date: Sun, 19 Jul 1998 04:02:32 +0100 Message-ID: <900817302.2253.0.nnrp-04.9e989aee@news.demon.co.uk> NNTP-Posting-Host: fcbob.demon.co.uk Lines: 13 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Has anyone had any experience with writing allegro games at 640x480x16? I was wondering if it would be possible to have this screen mode with a static screen(i.e. not scrolling) with about 12 or so animated objects on top of it (sized up to about 80x80 or so). If this isn't feasible for a P133 for instance, I'll use 256 colours, and if this is necessary, does anyone have any good tips for palette use, my previous attempts have been somewhat wasteful (allocating each type of gfx (e.g. background, player sprite, enemy sprite etc..) a certain colour range which it has to stick to). Thanks all, Dan