From: Timo Asikainen Newsgroups: comp.os.msdos.djgpp Subject: Problems with Allegro's texturemapping Date: Sun, 12 Jul 1998 18:03:58 -0700 Organization: Oulu Polytechnic, Institute of Technology, Finland Lines: 27 Message-ID: <35A95CFE.2518@lyseo.edu.ouka.fi> Reply-To: thka AT lyseo DOT edu DOT ouka DOT fi NNTP-Posting-Host: anne86.wnet.opoy.fi Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk I'm programming a landscape engine for a game. The method I use is simple: I have a mesh in which all vertices have a height. These vertices are connected to each other by lines which form triangles. (Here's a nice ASCII pic:-)) +-+-+-+ |\|\|\| +-+-+-+ |\|\|\|<---- a triangle +-+-+-+<-----a vertex Now, what I try to do is texturemap these triangles. I want to texturemap them so that I can map a big photograph of for example grass or rock onto this landscape. Or if the texture is a small one (for example 64x64) I could tile it on the landscape. The problem is that in Allegro I have to calculate proper texturemap coords. for each vertex of a triangle and I don't know any good algorithm for calculating the texmap coords. so that I could achieve what I want to do. If anyone knows any good netsites on the subject or have some good algorithms please let me know about them.. ------ Timo Asikainen