From: "John M. Aldrich" Newsgroups: comp.os.msdos.djgpp Subject: Re: 3DFX Glide Date: Tue, 07 Jul 1998 23:31:14 -0400 Organization: Two pounds of chaos and a pinch of salt. Lines: 24 Message-ID: <35A2E802.9ED14BA8@cs.com> References: <6nrh9f$3d4$1 AT nnrp1 DOT dejanews DOT com> <6nrtd9$fk6 AT saluki-news DOT it DOT siu DOT edu> NNTP-Posting-Host: ppp125.cs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk JD Steffen wrote: > > 3Dfx sucks, I suggest a high quality Rendition V2x00 based accelerator And it's supported by how many programs (especially popular games)? How many people have one? How much does it cost? Please state precise benchmark figures using real world applications (like GLQuake or Quake 2) to support your claim that 3dfx "sucks", or give us the exact URL to research the numbers ourselves. Please give us the location where screenshots and/or movies of games that are fully optimized for both native 3dfx Voodoo/Voodoo 2 and Rendition V2x00 and use the maximum capabilities of each chipset can be downloaded so we can see the performance difference for ourselves. Don't start tossing out random pointless flames; they do nothing to contribute to the discussion. -- --------------------------------------------------------------------- | John M. Aldrich | "To be 'matter of fact' about the | | aka Fighteer I | world is to blunder into fantasy-- | | mailto:fighteer AT cs DOT com | and dull fantasy at that, as the real| | http://www.cs.com/fighteer | world is strange and wonderful." -LL | ---------------------------------------------------------------------