Message-ID: <358EBE20.16185FAE@compmore.net> Date: Mon, 22 Jun 1998 16:27:12 -0400 From: stdenis MIME-Version: 1.0 To: Arthur CC: DJGPP Mailing List Subject: Re: Best 3D Engine that uses Allegro? References: <002a01bd9e14$4dbcdf40$f64d08c3 AT arthur> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Precedence: bulk > I would have thought that being the most processor intensive part of a game, > the graphics would be written low level, with the rest of the code high > level for ease of programming. That's how I'd do it anyway. > > I am forced to agree with you about the other stuff Allegro provides. Though > I hate using libs, there are some features in Allegro which I am forced to > use 'cos I can't do them myself :^( Well the most important stuff in ALLEGRO is written in ASM. The other stuff, such as frame work, or loading wav/bmp/pcx data is in C. tom