From: stdenis Newsgroups: comp.os.msdos.djgpp Subject: Re: Best 3D Engine that uses Allegro? Date: Mon, 22 Jun 1998 13:47:36 -0400 Organization: Computers & More Inc. Lines: 16 Message-ID: <358E98B8.A25A3BD2@compmore.net> References: <007d01bd9c59$b3605820$9b4e08c3 AT arthur> NNTP-Posting-Host: port132.compmore.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk > You won't find one. Unfortunately, Allegro's 3D isn't up to much compared to > other 3D libs (for example, one that you write yourself). Scan the mailing > list archives for the debates on what to use. Allegro's routines are a > little unwieldy to use, and fairly slow in comparison. For this reason, > there are loads of 3D libs written for DJGPP floating around the net - try > doing a web search for "3D + engine + DJGPP" VPE (doom engine) uses allegro and works just fine. So does a bunch of others I know. See the thing is not to rely on allegro all that much. Allegro provides the grapics functions (high level), math functions (which are optimized) and the sort, but the low level stuff should be done by yourself in asm (allegro provides them but they ain't that great). But the good thing is all the other stuff allegro provides tom