From: Michael Tanczos Newsgroups: comp.os.msdos.djgpp Subject: Don't miss this site! Date: Tue, 16 Jun 1998 01:57:39 -0400 Organization: Logic-Gate, Co. Lines: 58 Message-ID: <35860952.D6A789A4@logic-gate.com> NNTP-Posting-Host: ras01-497-phl.fast.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Game Programming 98 Webpage Update for 06/16/98 ----------------------------------------------- http://www.gameprog.com Missed our original post? Check us out. We offer 100's of articles on a wide range of game programming topics. We also cover a lot of graphics algorithms and 3D topics. With this update, we start our weekly interviewing process of industry professionals. This week we interview Roger Pedersen, a former Executive Producer at Acclaim Ent. Here is what you have to look forward to: * Interviews with professional programmers, designers, and artists! * A writers center is made available with information for those of you who would be interested in writing for the G'98 Site * New Physics Tutorial by Michael Tanczos on vectors * Michael Tanczos submits some information on real-time lense flares * Diana Gruber, a maker of several games, contributes an article "Do you have what it takes to make it in the game industry?" * Hin Jang, a technical writer, graciously contributes three *very nice* articles on : NURBS, Volume Light Rendering, and Radiosity Methods. * Jeff Weeks, our regular author, has written a great article entitled "Object Space Rejection" This contribution describes a method of greatly reducing the number of unnecessary transformations of points into world space. HOT!! * Coming soon from Jeff Weeks, a z-buffering algorithm that doesn't require any clearing as well as techniques for speeding up the general z-buffer algorithm. Enjoy! And please don't hesitate to offer your comments on the web page through email to me. --- Game Programming 98 Web Development Team http://www.gameprog.com