Message-ID: <35819E9A.5ACAF950@hamburg.netsurf.de> Date: Fri, 12 Jun 1998 23:33:14 +0200 From: Dennis Voss MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Re: 64k demo References: <35819A38 DOT C1BA3FCB AT hotmail DOT com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-Host: dip003-2.hamburg.netsurf.de Organization: iSC internet Service Center GmbH Lines: 31 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk > Two guys made a demo only 64k with real time generated animation. > Most of 64k demos were made in assembly only. > I saw, they used __asm__(" ... "); a lot. > > I think, it is not a good idea to make 64k demo in DJGPP > Because: the CWSDPMI takes 25Kb > and djgpp produces too big exes for this. (sizeof "hello world" > too big) > > How did they do that ? > What linker did they use ? > I think, they have got their own smaller extender. > They were beginner in PC.(they came from Amiga) > > What is the way to use DJGPP in a 64k intro ? > > I only can use WATCOM for this by using the extender called PMODE BY > TRAN > without default libs.(and some small asm lib) Assembler is very useful. Size does matter.However,when u start coding Demos don't worry about the .exe file size. Try to get it running, that's important. If you want some more help, tutorials, source code, full demos, etc. goto www.hornet.org or www.assembly.org They have everything... Most demos also use tools like pklite that compress .exe files. Hope this helps, Dennis Voss