From: "Johnny P." Newsgroups: comp.os.msdos.djgpp Subject: Re: ala King's Quest..... Date: Fri, 12 Jun 1998 10:12:27 -0500 Organization: The World's Usenet -- http://www.Supernews.com Lines: 22 Message-ID: <6lrkk7$4is$1@supernews.com> References: <6lq14s$3sb$1 AT news DOT cybernex DOT net> <1998061207054500 DOT DAA04804 AT ladder03 DOT news DOT aol DOT com> NNTP-Posting-Host: 207.208.101.100 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk CpuKegel wrote in message <1998061207054500 DOT DAA04804 AT ladder03 DOT news DOT aol DOT com>... >There are 2 ways. First the new way which defines each object on >The second way is very old. Just outline your objects with a certian >color, and if that color collides with the ego, then it stops. >But in 256 mode, the graphics of the game look primitive. Couldn't you use a color index only for collision, and ignore it when drawing the image? >CPUKÊGEL® FROM AOL.COM > >cpukegel AT aol DOT com Johnny P.