From: yorka AT dlc DOT fi (aYk) Newsgroups: comp.os.msdos.djgpp Subject: Re: 3dfx programming with DJGPP Date: Sun, 07 Jun 1998 22:00:37 GMT Organization: Majik Lines: 27 Message-ID: <357d0d4c.3791660@news.dlc.fi> References: <35725b49 DOT 2970004 AT news DOT teaser DOT fr> <6l7iad$l8t$2 AT news DOT bctel DOT net> <357b07e1 DOT 13300701 AT news DOT dlc DOT fi> <3578484A DOT 12895D60 AT hamburg DOT netsurf DOT de> <3578ce97 DOT 488801 AT news DOT teaser DOT fr> NNTP-Posting-Host: kou65.pp.dlc.fi Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On Sat, 06 Jun 1998 05:09:09 GMT, jpdelprat AT teaser DOT fr (JP) wrote: >Dennis Voss wrote: > >>> >>Is there any way to write some programs using a 3dfx with DJGPP ? >>> > >>> >Yes, download ALLEGRO, it's a general game programming library for DJGPP. >>> >It's so good a like it and I do all of my graphics code myself (for >>> >practice, allegro would be faster). >>> > >>> >>> Since when has Allegro supported 3dfx? >> >>It doesn't support any Voodoo chipset. >>Get the Glide SDK from www.3dfx.com >> > > >I've already downloaded Glide SDK. My problem was that this sdk don't >support DJGPP. The purpose of my message was to know if someone had >found a solution to use this sdk witj DJGPP. > Well get yer thumb outta yer ass and port it, what can be so hard about that :) - aYk -