From: "Elias Pschernig" Newsgroups: comp.os.msdos.djgpp Subject: Re: Orbiting Spheres? Date: Tue, 5 May 1998 19:46:26 +0200 Organization: magnet Internet Services Lines: 29 Message-ID: <6inpu6$g7d$1@orudios.magnet.at> References: <000401bd75d9$069ac040$cf4b08c3 AT arthur> NNTP-Posting-Host: 195.3.67.109 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk > >Getting a little off topic, now so here's another little problem: > >Is there an easy way of patching the keyboard to register a number of >different keys (say 6) being pressed at the same time? Of course there is, >but how is it done? > > AFAIK, there's NO way to do this. I've tried everything, but it never works. I wanted to write a game for two players with split-screen, one should move with cursor-keys, and one with -keys (not to mention the "fire" and "use" buttons i planned). But if two cursor keys are pressed at the same time (not on the numeric keypad, but the grey ones, as i found out), the keyboard doesn't recognize any other keypresses any longer. So, if you find out something different from my experience, or any other solution to my problem, please let me know. I really can't get on in the moment. I had an old computer once with 68000 processor, and there i could press as many keys at the same time as i wanted. Who has created the architecture of this damn windows-keyboards, or why can't i get the keypresses ??? If you just want the code, how it WOULD be done, look at the Allegro library from Shawn Hargreaves. Elias Pschernig