Message-ID: <35234107.949@acadia.net> Date: Thu, 02 Apr 1998 02:40:55 -0500 From: Scott Warner MIME-Version: 1.0 To: Gosack CC: djgpp AT delorie DOT com Subject: Re: Wolfenstein 3d References: <352024BF DOT 6B8B AT manistee-isd DOT k12 DOT mi DOT us> <01bd5cd3$785604c0$a39175c2 AT ctx> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Precedence: bulk I haven't seen the Wolfenstein code, but there isn't anything to prevent 16 bit code from compiling with a 32-bit compiler afaik. You may need to rewrite code that is specific to 16-bit such as fixed number routines, but this would be in the interest of efficiency -- the bitwise routines should work the same. However, I have heard that the Wolfenstein source as released was incomplete. Adrian Francis wrote: > > With a lot of hard work! But why bother? It's old fashioned now. > > -ADRIAN- > > Gosack wrote in article <352024BF DOT 6B8B AT manistee-isd DOT k12 DOT mi DOT us>... > > How do I port the Wolfenstein 16 bit borland code to djgpp? ` Gosack > >