From: mgaugy AT ix DOT netcom DOT com Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro HiColor: 15 or 16 bit? Date: Wed, 01 Apr 1998 14:22:09 -0800 Organization: Quantum Corp Lines: 33 Message-ID: <3522BE11.48E7@ix.netcom.com> References: <01bd5d87$03f507c0$LocalHost AT default> Reply-To: mgaugy AT ix DOT netcom DOT com NNTP-Posting-Host: hoinguy2.qntm.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Rylan wrote: > > Hi, > > I have a question for you guys: Which hicolor mode will be the best choice > under Allegro? Does 15 bit offer a speed advantage over 16 bit, or is 16 > bit faster, since it seems transfers can be done in double dwords? > Does 15 bit images take significantly less storage space than 16 bit > images? > > I am developing a game that currently runs in 8bit color, and would like to > make it run in hicolor mode. > Which of these two modes would be best, 15 or 16 bit? > > Please reply by mail if at all possible. > > Fanx! > -- > Spawned By Rylan > Is truth beauty or beauty truth? It really doesn't make a difference whether you want 15-bit or 16-bit. They both take up the same space. The only exception is that, in 16-bit color mode, the green value has an extra bit making it 6 bits. FEDCBA98 76543210 -rrrrrgg gggbbbbb 15-bit color rrrrrggg gggbbbbb 16-bit color Good luck. mgaugy AT ix DOT netcom DOT com