From: mei Newsgroups: comp.os.msdos.djgpp Subject: Re: Accessing the ROM char set Date: Mon, 02 Mar 1998 16:40:58 -0800 Organization: Posted through the Joint Cardiff Computing Service, Wales, UK Lines: 21 Message-ID: <34FB519A.65E6@cardiff.ac.uk> References: <34F92AA0 DOT 14EFEA1F AT pitt DOT edu> NNTP-Posting-Host: d144.math.cf.ac.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hey I recognize that code, it's from "Teach Youself Game Programming in 21 Days" isn't it ? Persevere, it's instructional. If you get completely stuck then E-mail me and I'll send you a copy of the version of blitchar() I've come up with, it does work (fingers crossed for luck) ! Converting from the book, which is 16-bit, microsoft C oriented to 32 bit DJGPP is very tricky for a beginner, like me. I think I've got most of the stuff to work, except for the keyboard handler which gets very awkward because of real/protected mode, I just gave up eventually (though I was nearly there) and used someone elses routines I think the file was called mkbdxx.zip or similar from the DJ archives. Also I've not got the sound routines to work, but I can't even get sound from the pre-compiled executables (supplied with the book, on CD). Mei