From: Bjorn De Meyer Newsgroups: comp.os.msdos.djgpp Subject: Faster than allegro? Date: Thu, 26 Feb 1998 09:38:18 +0100 Organization: University of Ghent, Belgium Lines: 29 Message-ID: Reply-To: Bjorn De Meyer NNTP-Posting-Host: eduserv2.rug.ac.be Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk I'm looking for a way to blit 20x20 tiled bitmaps to a memory bitmap even faster than the standard allegro function blit(). Such a function should be able to clip the tiles. Also I could use a function to blit a 320x200 memory bitmap to the screen, again faster than Allegro can do. I already get quite decent speeds with blit() on my pentium 100, but I'd like it to go even faster... I've tried hacking up the blit() function a bit, but I never got much speedup out of that. Also, using rle sprites didn't do much good either, and I think compiled sprites are not so good as they use a lot of memory (I need 500+ tiles in memory). I hope someone out there can help me with this. Thanks in advance. Bjorn De Meyer. Homepage: http//studwww.rug.ac.be/~bgdmeyer E-mail: bjorn DOT demeyer AT rug DOT ac DOT be Chemistry student at RUG, option polymers. Coordinator of the "Tales of Artah: First Sword" CRPG project. Beyond everything, there is nothing...