Date: Sun, 1 Feb 1998 18:38:43 -0800 (PST) Message-Id: <199802020238.SAA15833@adit.ap.net> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: Tom Jelen , djgpp AT delorie DOT com From: Nate Eldredge Subject: Re: [allegro] combining many images with different palettes into one? Precedence: bulk At 12:59 1/31/1998 -0500, Tom Jelen wrote: >Hey all, > >I'm trying to make a game that uses many frames of animation output by >POV-Ray into tga format. I have about 60 .tga files that I'd like to >combine into one so I can use the grabber grab-from-grid option. This >way, I'll have 60 images with one palette, instead of 60 images with 60 >different palettes. That way I don't have to set the palette between >every frame of animation. Is there any fairly easy way to combine them >into one big image? All the frames are fairly similar, so there won't >be more than 256 colors in all of them put together. The program `display' will let you do this. Actually, I believe it can convert many images to the same palette without having to combine them all and then separate. Best of all, it's written with DJGPP! Check for it here: ftp://ftp.simtel.net/pub/simtelnet/msdos/graphics/disp*.zip Note that it's written with DJGPP v1, so you'll have to set some other environment variables, and some features don't work under Windows or other DPMI-only environments. Still pretty good, though. Nate Eldredge eldredge AT ap DOT net